01 · Singularity 6
Palia
Creative Producer
I produced Palia Path end-to-end and led go-to-market support, trailers, marketing material, and earned media, for the game's 10-million-player milestone and the Royal Highlands expansion. I worked directly in Unreal Engine 5 and version control to ship creative assets live in-game.
- 10M playersmilestone reached during my tenure
- Palia Pathflagship roadmap series, shot & edited solo
- Steam, PlayStation, Xbox & Nintendostorefronts & in-game messaging owned





Social & Marketing
Cadence, tools, and growth
01 · ZAM & Singularity 6
Channels, Storefronts & Growth
Social, CRM & storefront lead
I grew Palia's posting cadence from a few times a week to daily and led 0-to-1 platform launches, from TikTok and Giphy to storefront pages across every major console. I also managed creative approvals on co-branded campaigns with outside consumer brands, and used an AI-assisted workflow to cut campaign reporting time by roughly 10x.