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Jonathan
Geisinger

Creative & Publishing Producer

I ship the content, campaigns, and live-service moments players show up for, pitch to postmortem. PMP-certified, with a background across gaming and agency work.

See the work
01

Creative Production

Shipped & live

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01 · Singularity 6

Palia

Creative Producer

I produced Palia Path end-to-end and led go-to-market support, trailers, marketing material, and earned media, for the game's 10-million-player milestone and the Royal Highlands expansion. I worked directly in Unreal Engine 5 and version control to ship creative assets live in-game.

  • 10M playersmilestone reached during my tenure
  • Palia Pathflagship roadmap series, shot & edited solo
  • Steam, PlayStation, Xbox & Nintendostorefronts & in-game messaging owned
Live-service End-to-end production Expansion launch

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02 · ZAM

PUBG MOBILE

Creative Lead, agency-side

I led production across community, social, and influencer marketing content. I built PUBG MOBILE NA's TikTok and Giphy presence from zero, and owned cost and timeline sign-off on proposals tied to the account's $1M+ annual budget.

  • TikTok & Giphybuilt PUBG MOBILE NA's presence from zero
  • $1M+ annual budgetcost & timeline sign-off owned
  • 3–4 campaignsrun concurrently at any given time
Social platform launch Budget ownership Account leadership

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03 · ZAM

NIKKE

Technical Director, Livestreams

I was technical director for every livestream on the account. I built NIKKE's regional livestream framework and training guide, still used by vendors more than a year after I left.

  • Regional livestream frameworkbuilt the operating model & training guide, still used a year-plus after I left
  • NIKKE Japan publishing teamco-built a localized livestream production framework
Livestream production Vendor training Process design

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04 · Los Angeles

Path of Exile 2

Producer

I set up, shot, and assisted on a console playtest session in Los Angeles: onsite logistics, filming, and creative direction alongside film crews and talent.

Console playtest Onsite production Creative direction

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05 · LPL

League of Legends LPL

Producer / Editor

I managed daily highlight turnaround, mic checks, localization, captions, and creative direction for this funny moments montage.

Daily highlights Localization & captions Creative direction
02

Business & Leadership

Owning the budget and the room

Palia-themed PC Gleam giveaway sweepstakes page

01 · ZAM & Singularity 6

People, Budgets & Platforms

People, budget & vendor lead

I managed direct reports and a broader production pod, owned budget and timeline sign-off on six- to seven-figure proposals, and ran vendor bid and RFP processes across procurement, fabrication, and live production. I also held direct partner relationships with every major platform holder, including live strike-team response when a release needed same-day fixes.

  • $1M+PUBG MOBILE annual budget owned
  • 9-person podplus 2 direct reports managed directly
  • Xbox, PlayStation, Nintendo & Steamplatform holder relationships & strike teams
  • Gleam giveawayran end-to-end for Palia's 10M-player milestone
Vendor & RFP management Platform holder relations Cross-cultural leadership
03

Social & Marketing

Cadence, tools, and growth

Braze logo Hootsuite logo Meta logo Sprout Social logo Loomly logo
Dodge logo Butterfinger logo Dragon Ball Super logo

01 · ZAM & Singularity 6

Channels, Storefronts & Growth

Social, CRM & storefront lead

I grew Palia's posting cadence from a few times a week to daily and led 0-to-1 platform launches, from TikTok and Giphy to storefront pages across every major console. I also managed creative approvals on co-branded campaigns with outside consumer brands, and used an AI-assisted workflow to cut campaign reporting time by roughly 10x.

  • Daily posting cadencegrew from 2–3x a week on Palia
  • 1M+ reachengagement up to 10%, above benchmark
  • TikTok & Giphy0-to-1 channel launches for PUBG MOBILE NA
  • Steam, Xbox, PlayStation & Nintendostorefront pages & store copy owned
  • Co-branded campaignscreative approvals with outside consumer brand teams
0-to-1 platform launch Storefront & store page ownership AI-assisted reporting
04

Game Capture

Lead game capture

OBS Studio logo Elgato logo Unreal Engine logo Unity logo

01 · ZAM, Singularity 6 & S-GAME

PUBG Mobile, Palia & Phantom Blade

Capture & creative direction

I led game capture and video creative direction across PUBG Mobile, Palia, and Phantom Blade: Executioners, four years on PUBG Mobile alone. I trained new hires with real guides, not checklists, and built trailers and memes by hand in Unreal Engine 5. I played at a high enough level myself, Immortal in Valorant, top-ranked in Honor of Kings, to know what a good shot actually looks like before asking a team to capture one.

4-year PUBG Mobile tenure Live multiplayer capture UE5 sequencer & freecam Capture standards & mentorship
05

Clients & Pitch Support

Building the deck, not just the deliverable

Beyond scoped deliverables, I shape the pitch itself: decks, budgets, and account retention across ongoing and one-off engagements, including work my team didn't directly touch. Companies I've worked with:

Xbox logo
PlayStation logo
Nintendo logo
PUBG Mobile logo
Tencent logo
Riot Games logo
Singularity 6 logo
Palia logo
S-GAME logo
Level Infinite logo
Lightspeed Studios logo
Trovo logo
LEVEL8 logo
Shift Up logo
Typhur logo
06

Tools & Certificates

What I work in

PMP certification badge Professional Scrum Master I certification badge Airtable Admin certification badge
Asana logo ClickUp logo Monday.com logo Jira logo Adobe Premiere Pro logo Adobe Photoshop logo Adobe After Effects logo

I work across the stack, with hands-on fluency in both creative tools and the project management systems that keep the work on schedule.

PMP PSM I Certified Airtable Certified Premiere Pro Photoshop After Effects Asana ClickUp Monday.com Jira
07

About

How I work

I'm a gamer through and through, competing in Melee for over a decade, running Immortal in Valorant, and topping the ranks in Honor of Kings long before any of it paid the bills. That love of the game is what pulled me into content and production in the first place, and it's the same thing I'm chasing in whatever comes next: work that means something to the player on the other side of the screen.

  • Live-service production
  • Budget & account ownership
  • Cross-team leadership
  • Social & livestream launches
08

Contact

Let's talk

I'm open to Creative Producer, Publishing Producer, and Creative Project Manager roles.